Direct answer: Shift At Midnight has 10 Steam achievements. Seven have visible task descriptions; the three hidden achievements correspond to the documented story endings.
Achievement planning by category
Combat and entity kills
First Blood, Silenced, Freed and Last Performance cover the first customer kill and named enemy kills. Use the entity database when an encounter needs a separate mechanic rather than a normal inspection decision.
For Last Performance, let the Jack-in-the-Box music complete for the third time so the Marionette spawns, then kill it with the available weapons. This is intentionally the opposite of the safer rewind-the-box route.
Silenced and Freed
The official Steam achievement list gives each achievement a distinct kill target:
- Silenced: Kill a Shrieking Doll.
- Freed: Kill a Demented.
Surviving a Hunt is a separate objective; it does not by itself establish either kill. See the Shrieking Doll and Demented target notes for the distinction between confirmed achievement requirements and encounter procedures that still need independent verification. This guide has not verified whether a kill credits every player in a co-op lobby.
Hunt survival
Still Breathing requires surviving a first hunt. Relentless adds a speed condition by asking for a hunt completion within 30 seconds.
Progression
Locked And Loaded requires purchasing every melee weapon, including the Chainsaw, and filling out the weapons arsenal. Put the Chainsaw on your equipment checklist when working toward this achievement.
Ending achievements
True Ending, Grave Decision and Empty Home are hidden in the official list. See the all endings guide for the community-documented Night 12 and money conditions behind those routes.
Efficient completion order
- Progress the 13-night story normally and collect the first-kill, first-hunt and named-enemy achievements when their encounters appear.
- Use one Marionette encounter for Last Performance instead of rewinding the box.
- Purchase all melee weapons, including the Chainsaw, and complete the arsenal for Locked And Loaded. Keep this equipment goal separate from the $250 buffer needed for a True Ending run.
- Plan the Night 12 Clyde choice and Night 13 personal balance for the three ending achievements. The ending route table shows the exact documented split and the one remaining money-condition conflict.
This ordering is a planning aid, not a promise that every encounter will appear in a fixed sequence. Customer and hunt states can vary between runs.
Why rarity percentages are not shown
Steam’s global unlock percentages change as more people play. A hardcoded number would become stale without helping the task, so this page preserves only the stable official names and descriptions.